Step 1: Get into Barrel-Barrel. This can always be done in 6 or fewer slices. A basic method to do this step is to get all 8 edges next to each other, then do / U2 D4 /.
Step 2: Edge Checkering: The 4 edge pairs need to be all yellow-white or all white-yellow. Requires 12 algorithms (9 excluding mirrors).
Step 3: Corner-Edge Pairs: All 8 edges need to be paired with their respective corner. The notation is different here: since 30-degree turns are impossible, a 60-degree turn is U/D.
Case |
Algorithm |
Probability |
Comments |
Adj: 2 ⟷ 3 |
/ U / D' / U2' / U' / U2' / U2' / D U' / |
8.33% |
Start off with / U / D' /. The next 4 face turns are just U2' U' U2' U2', and the / D U' / kind of undoes the / U / D' / at the beginning. |
Opp: 2 ⟷ 6 |
/ D / U / U' / U' / D' U2' / U' / U2' / |
8.33% |
Do / D / to start things off. Then we do 3 U-turns (U / U' / U' /) before undoing the initial D with a D'. Then U2' / U' / U2' / to finish it off. |
Diag: 1 ⟷ 4 |
/ D U2' / U2 D' / U / D U2' / U2 D' / |
8.33% (12.5%) |
Note the structure in the algorithm: We do some setup moves (/ D U2'), do a slice, undo the setup, and do U. Then repeat. If you have an X-perm (1 ⟷ 4; 2 ⟷ 5), use this algorithm to swap the two edge pairs. This happens with 4.17% probability. |
A perm: 6 → 2 → 3 → 6 |
/ U2 D / U' / U / D' / U2' / |
8.33% |
/ U2 [mirrored & shifted 3-cycle] U2' / |
A' perm: 6 → 3 → 2 → 6 |
/ U2' / D / U' / U / D' U2 / |
8.33% |
/ U2' [mirrored 3-cycle] U2 / |
a perm: 1 → 2 → 4 → 1 |
/ U2 / D' / U / U' / D U2' / |
8.33% |
/ U2 [3-cycle] U2' / |
a' perm: 1 → 4 → 2 → 1 |
/ U2 D' / U / U' / D / U2' / |
8.33% |
/ U2 [shifted 3-cycle] U2' / |
O perm: 1 → 2 → 4 → 5 → 1 |
/ U / U / U' / D / U' / U / D' / |
4.17% |
Alternates between slice and face turns. Pretty easy to memorize. |
O' perm: 1 → 5 → 4 → 2 → 1 |
/ D / U' / U / D' / U / U' / U' / |
4.17% |
Just the mirror of O perm. |
W perm: 2 → 3 → 6 → 5 → 2 |
/ U2 / U2' / U' / U' / U2' / U / |
8.33% |
2-gen. |
N perm: 1 → 4 → 6 → 3 → 1 |
/ U2 / U2' / U' / U2 / U / U' / U2' / |
8.33% |
2-gen. Same 3 starting face turns as W perm. |
E perm: 1 ⟷ 2; 4 ⟷ 5 |
/ D' U' / U' / U D / D' / U D / |
4.17% |
Alternates between two and one face turns in betwen each slice turn. Note the obvious structure in the algorithm. |
H perm: 1 ⟷ 3; 4 ⟷ 6 |
/ D' U' / U2' / U D / U D' / U D / |
4.17% |
Once you learn the E perm, the H perm is very easy to learn. |
The notation is different again: since only 90-degree turns are used, a 90-degree turn is U/D.
Name |
Algorithm |
Probability |
Comments |
Solved |
N/A |
2.78% |
1 in 36 skip chance. |
N+N |
/ U D' / U' D / |
2.78% |
Although this is arguably the best PBL, if you recognize that you'll get this case, do a U2 before going back into cubeshape to skip PBL. |
J+J |
/ U' / U' D' / U' / |
44.44% |
Put the solved bars in the back. |
N+J |
/ U' / U / U' / U / |
22.22% |
Put the solved bar in the bottom-left. |
Pure J |
/ U / U' / U' D / U' / U / |
22.22% |
Put the unsolved pieces in the top-right, like a normal J perm. |
Pure N |
/ U' D' / U / U' D' / U / U' D' / |
5.56% |
This is arguably the worst PBL, but it's easy to remember: ( / U' D' / U )x3. It can be avoided by doing a central slice before going back into cubeshape, and you'll get J+J instead. |